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dc.contributor.authorChris Campbellvi
dc.date.accessioned2023-11-09T09:14:05Z-
dc.date.available2023-11-09T09:14:05Z-
dc.date.issued2014-
dc.identifier.citationJournal of Virtual Worlds Research. - 2014. - Vol. 2. - No.1 “Pedagogy, Education and Innovation in 3-D Virtual Worlds”. - pp.1-17vi
dc.identifier.urihttp://elib.hcmussh.edu.vn/handle/HCMUSSH/138456-
dc.description.abstractSecond Life is an online virtual world that is three-dimensional and uses rich graphics that allow the user to be engaged in this environment. There has been a significant increase in people using this virtual world and those conducting research in it in the recent past. This research study analyses a project where pre-service education students accessed Second Life as part of a 4th year elective course.vi
dc.language.isoenvi
dc.subjectonline virtual worldvi
dc.subjecteducation studentsvi
dc.titleLearning in a different life: Pre-service education students using an online virtual worldvi
dc.typeArticlevi
ikr.topic.maintopicTHẠC SĨvi
ikr.topic.subtopicTHẠC SĨ::Lý luận và phương pháp dạy học tiếng Anhvi
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