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dc.contributor.authorSamantha Kannegiservi
dc.date.accessioned2024-01-31T01:53:32Z-
dc.date.available2024-01-31T01:53:32Z-
dc.date.issued2021-
dc.identifier.citationCollege & Undergraduate Libraries. - 2021. - Vol.28, No. 2. - P. 148 - 164vi
dc.identifier.urihttp://elib.hcmussh.edu.vn/handle/HCMUSSH/138991-
dc.descriptionTạp chí mua quyền truy cập nhà xuất bản Taylor & Francisvi
dc.description.abstractThis study investigates the impact of an augmented reality library orientation on first-year undergraduate students’ feelings of anxiety toward the library and confidence using the library. This paper also reviews the best practices and theoretical foundation used for designing an augmented reality library orientation. The specific goals of the orientation are to increase students’ comfort and confidence with the library and librarians as measured by a pre- and post-orientation survey. After taking the orientation, students reported an increased belief in the librarians’ desire to help them and an increased confidence in knowing how to use an academic library but reported no change in viewing the library as a welcoming place, feeling overwhelmed by the library, or levels of comfort asking for help.vi
dc.format.extent18 p.-
dc.language.isoenvi
dc.publisherTaylor & Francisvi
dc.relation.ispartofCollege & Undergraduate Libraries-
dc.subjectAugmented realityvi
dc.subjectLibrary orientationvi
dc.subjectBackward designvi
dc.subjectSituated Learningvi
dc.subjectScavenger huntvi
dc.subjectLibrary anxietyvi
dc.subject.ddc020vi
dc.titleCreating an augmented reality orientation using learning and design theoriesvi
dc.typeArticlevi
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