Item Infomation

Full metadata record
DC FieldValueLanguage
dc.contributor.authorMatt Cookvi
dc.contributor.authorZack Lischer-Katzvi
dc.date.accessioned2024-02-23T07:25:41Z-
dc.date.available2024-02-23T07:25:41Z-
dc.date.issued2020-
dc.identifier.citationCollege & Undergraduate Libraries. - 2020. - Vol.27, No.2-4. - P.210 - 226vi
dc.identifier.urihttp://elib.hcmussh.edu.vn/handle/HCMUSSH/139167-
dc.descriptionTạp chí mua quyền truy cập nhà xuất bản Taylor & Francisvi
dc.description.abstractToday’s virtual reality (VR) technologies enable students to traverse immersive learning environments populated with highly engaging course content that closely resembles real-world artifacts and sites, scientific specimens, and otherwise inaccessible training scenarios. The relative affordability of the latest generation of VR hardware has further increased the uptake of VR across academic, but careful consideration must be given to how the technology is deployed for classroom use. This paper draws on a range published research literature, and the authors’ experiences implementing VR in an academic library, to present guidelines and case studies that can be used by library practitioners to craft effective VR course assignments.vi
dc.format.extent18 p.-
dc.language.isoenvi
dc.publisherTaylor & Francisvi
dc.relation.haspartCollege & Undergraduate Libraries-
dc.subjectVirtual realityvi
dc.subjectLibrary technologyvi
dc.subjectHigher educationvi
dc.subjectPedagogyvi
dc.subjectCourse integrationsvi
dc.subject.ddc020vi
dc.titlePractical steps for an effective virtual reality course integrationvi
dc.typeArticlevi
Appears in CollectionsBài trích

Files in This Item:
Thumbnail
  • Practicalsteps_MattCook.pdf
      Restricted Access
    • Size : 1,8 MB

    • Format : Adobe PDF