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dc.contributor.authorAnthony Samsvi
dc.contributor.authorLuke Leithervi
dc.date.accessioned2024-02-23T07:35:33Z-
dc.date.available2024-02-23T07:35:33Z-
dc.date.issued2020-
dc.identifier.citationCollege & Undergraduate Libraries. - 2020. - Vol.27, No.2-4. - P.227 - 244vi
dc.identifier.urihttp://elib.hcmussh.edu.vn/handle/HCMUSSH/139168-
dc.descriptionTạp chí mua quyền truy cập nhà xuất bản Taylor & Francisvi
dc.description.abstractVirtual Reality (VR) devices are now more accessible than ever before and academic libraries are well-positioned to provide democratized access and enhance library services with the technology. In this case study, faculty and staff of the J. Willard Marriott Library at the University of Utah transformed a traditional classroom into a dedicated VR classroom. The paper will cover five key points: a short literature review of VR trends and uses, a discussion of the methods used to identify a need and secure funding, highlights of the design process, preparation and installation of technology, and an initial look at how the VR classroom is being used today. The paper concludes with an overview of plans to study the effectiveness of the space as use increases.vi
dc.format.extent19 p.-
dc.language.isoenvi
dc.publisherTaylor & Francisvi
dc.relation.haspartCollege & Undergraduate Libraries-
dc.subjectAcademic librariesvi
dc.subjectActive learningvi
dc.subjectEducation innovationsvi
dc.subjectLibrary servicesvi
dc.subjectVirtual realityvi
dc.subject.ddc020vi
dc.titleToward new creative services: a case study in building a virtual reality classroom in an academic libraryvi
dc.typeArticlevi
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