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dc.contributor.authorElisandro Cabadavi
dc.contributor.authorEric Kurtvi
dc.contributor.authorDavid Wardvi
dc.date.accessioned2024-02-23T09:04:25Z-
dc.date.available2024-02-23T09:04:25Z-
dc.date.issued2020-
dc.identifier.citationCollege & Undergraduate Libraries. - 2020. - Vol.27, No.2-4. - P.265 - 280vi
dc.identifier.urihttp://elib.hcmussh.edu.vn/handle/HCMUSSH/139173-
dc.descriptionTạp chí mua quyền truy cập nhà xuất bản Taylor & Francisvi
dc.description.abstractThe tools, techniques, and physical infrastructure to conduct VR explorations can be expensive and require specialized facilities and training, creating obstacles for faculty and students to explore potential applications. A gap exists for a trusted environment to develop and support best practices. This study documents lessons learned from the transformation of existing library spaces into VR content creation and exploration spaces, as part of an integrated campus-wide initiative. Results argue for the central role libraries can play in the VR lifecycle. The study presents recommendations for adapting to the rapidly-developing VR marketplace, suggests methodologies for standardizing hardware deployment, training, and application support, and recommends a support structure for academic VR support.vi
dc.format.extent25 p.-
dc.language.isoenvi
dc.publisherTaylor & Francisvi
dc.relation.haspartCollege & Undergraduate Libraries-
dc.subjectAccessibilityvi
dc.subjectDisabilityvi
dc.subjectWeb Content Accessibilityvi
dc.subjectGuidelines (WCAG)vi
dc.subjectEmerging technologyvi
dc.subject.ddc020vi
dc.titleConstructing a campus-wide infrastructure for virtual realityvi
dc.typeArticlevi
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